Ok, so here's another great batch of trivia questions for you
1) What was the codename for the Linux framework project?
2) What product feature was a technology preview for the new compiler?
3) What's the only UI element I was ever in charge of drawing?
4) Who was the first person to purchase REALbasic (yes, this is public knowledge)?
5) What did REALbasic's original logo look like?
The only one of those I know is no. 4
And yes, you are right that it's public knowledge
http://ramblings.aaronballman.com/?p=510
#2 RBScript was the technology preview...
#3 I'm not sure what you mean by "drawing"... IIRC you put together the Options panel but maybe that's not what you meant.
I would love to see the original logo. Incidentally at REALWorld this year I noticed that several of the presenters initial slides (or maybe background?) had an "ice crystal" looking RB logo. What's up with that??? It's much cooler by several orders of magnitude. Why isn't it the new logo?
~joe
LOL! Thanks Steve, I thought that question sounded familar.
@Joe -- by drawing, I mean graphically designing. Not laying out UI. ;-)
And you will see the original logo, I've got a picture of it. Not certain what ice crystal logo you're talking about -- have an image of it?
I'm not sure I know these, but let me try an "uneducated guess":
1) What was the codename for the Linux framework project?
George?
2) What product feature was a technology preview for the new compiler?
All previous versions of REALbasic?
3) What’s the only UI element I was ever in charge of drawing?
The Line object?
4) Who was the first person to purchase REALbasic (yes, this is public knowledge)?
I don't need no stinking facts to come up with a guess. Let's see....
5) What did REALbasic’s original logo look like?
A 2-D green square?
#5: a blue cube? My memory is foggy; it may also have been the four stacked cubes.
1) I know the compiler change, that made Linux target possible was called Houdini. Some alpha versions of v5 would spit out a text file called 'houdini' with lots of framework linking code.
2) RBScript
3) Combobox? - I remember you replying to a lot of NUG messages when it was being done.
4) That would be John Balestrieri, no?
5) It was a blue cube, with a smaller cube in-set in it, or was that the Object icon? Maybe it was the three stacked green cubes. Version 1 and maybe 2 had a default icon for compiled apps: a small green cube on what looked like a metal plate. I'm sure Crossbasic had a different icon waay back in the day.
Oh man, you guys are way off-base for #3. Drawing guys, drawing. Think graphics -- not OS widgets. ;-) I'll give you a hint, it's not a part of the RB framework.
Give us a hint: is it a custom UI widget used in the IDE, or an icon or something else? I remember you saying you'd done a lot to make the view-change widget type thing in the 200X IDE windows-savvy. It was originally aqua-only.
It's an icon -- but I'm not telling you anything else. :-P
You drew the icon of the fur trapper slapping the bug-eyed alien that pops up if you hold down Option and Control while opening the About dialog, right?
3) Was it the caret in the code editor?
4) John Balestrieri
5) It was an open box, set at the same angle as the current cube. In it were four cubes, three on the bottom and one stacked at the far back. Each had a different color.
Did you draw the darned bug icon ?
And, I could have sworn I was darn close to the first purchaser.
As for the logo I bet I still have an RB 1 CD here somewhere
@James: What would be the Windows keys for the lumberjack kicking the platypus, or whatever you said? (it's scrolled off the screen) ;)
3) The (awful) switch buttons and icons for changing from window editor to code editor for the RB Windows version ;-)
Correction: It's not the icons that I don't like... it's the switch buttons that don't behave as they should on a Windows application.
@Carlos -- define "as they should." What behavior do you expect to see (and why) vs what behavior are you seeing?
@Aaron: On Windows 2000 (don't know if it behaves differently on XP) the visual effect when clicking the switch buttons is not correct. When a button is clicked, the visual effect should be a depressed button effect and not (as currently is) the button moving one pixel bottom.
Ah, I think I see what you're saying -- it's not that the depressed look is wrong once you've released the mouse. It's that when you click on the button with the mouse and *don't* release that the visuals aren't correct.
Very interesting.
@Aaron: Correct! And just to make this clear: I don't mind to have controls on the RB IDE that don't have the correct Windows visual effects - I can live with that ;-)
What I don't like is to have some controls on my RB applications that have wrong visual effects on Windows, but that's another story.
@Carlos -- you may find something different in your christmas stocking young man...